How does one approach a video game as a critical object of analysis? In relation to legacy
media such as literature and film, methods for reading video games as objects have been hugely
under-theorized. Let’s explore this question through a group close reading of the prologue
of
Nier: Automata (2017), a critically acclaimed title developed by Square Enix title.
Together, we’ll produce a commentary on the game and reflect on what it means to “close read”
or “annotate” a video game as such. Students interested in the study of digital games are
encouraged to attend.
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